A good technical consultant needs to help her clients to think differently - to think innovatively. As the second international experience of my gap year, I explored how "Serious Games" inspire people to do just this. "Serious Games" are games which have been developed an objective beyond merely having fun. They help you learn, help you think more innovatively, inspire you be more creative. I worked with Hélène MICHEL, an internationally recognized expert in the field, and professor at the Grenoble Ecole de Management. During my time in her lab, I learning about many serious games, facilitated game sessions with students, and contributed to the advancement of serious games in a business context.
According to Hélène, "Serious Games can be defined as games designed for a purpose beyond pure entertainment. They use the motivation levers of game design – such as competition, curiosity, collaboration, individual challenge – and game media, including board games through physical representation or video games, through avatars and 3D immersion, to enhance the motivation of participants to engage in complex or boring tasks. Serious games are therefore used in a variety of professional situations such as education, training, assessment, recruitment, knowledge management, innovation and scientific research."
During my time with the group, I helped facilitate and develop a number of serious games the lab was developing. In January I assisted with the school's Innovation week. This is a one week course where all students work together to innovate using serious games. I returned in March to continue work developing, marketing, and facilitating games. Below are two games I was involved with.
Cubification is a gamified methodology developed by Hélène Michel. The method uses a rubik's cube to help people develop innovative ideas for a new product or service. I not only learned to facilitate this methodology, but I helped refine the method and made it more accessible to everyone. Given my previous work at Capgemini, I recognized the power this method could have in the consulting domain. I helped arrange for Capgemini to organize several Cubifcation sessions, for internal use as well as with clients. I also assisted with a workshop run by the United Nations, with the goal of testing the Cubificaiton methodlogy tor potential integration into their curriculum for social entrepreneurship in developing worlds. This workshop would have tremendous implications in my next experience in Mongolia...
I also created the website for the method: www.cubification.com
Tech it ! is a serious game developed and produced by the lab. In the game, players "role-play" various characters. Each player poses a problem their character may have in their everyday life. All other playesr must develop a solution to this problem using a technology provided to them. This game inspires creative thinking, team bonding, and strengthens your pitching skills. It is widely accessible, and can be played in a business, classroom, or social context. I facilitated this game weekly, and developed materials to help market the game. I also worked with Michelin, a leading tire manufacturer, to develop an extension of this game specifically tailored to the context of mobility.
This was my first time to Grenoble, and I was absolutely stunned by the French city. Its strategic position near the Alps makes it an ideal location for outdoor lovers across Europe. Jagged mountains rise up on all sides, and the Alps are beautiful and visible from nearly any vantage point.